master kallhi
10-10-2009, 12:46
Hi. Mam problem z Tropico 3 , zainstalowałem grę, i na pierwszy rzut oka wszystko wydaje się być ok ,menu chodzi itp, gdy jednak próbuję rozpocząć kampanie czy swobodną gre, wyłacza się podczas "ładowania" w folderze z grą utworzył się plik txt - "crash", który zalączam poniżej , potrafiłby ktoś powiedzieć na czym polega ten błąd?
PS Reinstalacja nic nie zmienia
*** executable info
Name: E:\Program Files\Kalypso\Tropico 3\tropico3.exe
Timestamp: 4aa044ff
Date: Fri Sep 04 00:36:47 200
*** hardware info
CPU Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz
CPU count 2
Phys. Memory 2047 MBytes
Memory In Use 24%
Disk Free 1095 MBytes
*** OS info
Windows XP
Version 5.1.2600 Dodatek Service Pack 2
MyDocs folder: C:\Documents and Settings\Admin\Moje dokumenty
AppData folder: C:\Documents and Settings\Admin\Dane aplikacji
*** Debug::Init()
Time 511234 milliseconds
Language: English
Boot::Mount Localization Data: 0.10000 ms
bootInit_FileSystems: 13.34000 ms
Version: 1.00.275
nvapi initialized successfully!
[Console Error] AutoRenderConfig - matching GPU: NVIDIA GeForce 8800 GTS
[Console Error] matched: 8800
[Console Error] level: High
[Console Error] AutoRenderConfig - GPU class: High
*** Engine info
Sizes:
GameObject: 72
GameObjectEx: 216
IRenderObj: 176
IRenderOp: 560
GameRenderObj: 460
RenderDevice :: Init
fullscreen video mode: 1280 x 1024 @ 0Hz
video hardware: 10de,0193 (NVIDIA GeForce 8800 GTS)
approx video memory: 310MB
approx texture memory: 794MB
Engine::Init::InitRenderDevice: 47.00000 ms
Engine::Init::Terminal & Device: 51.96000 ms
DTM Reset slots:
2048 - 22
1024 - 40
512 - 110
256 - 220
Engine::Init::TextureManager: 80.00000 ms
Engine::Init::Shaders: 2.01000 ms
Engine::Init::GeomBuffers: 0.06000 ms
Engine::Init::Entities: 0.00000 ms
Shadowmap initialization...
2048 x 2048
NV 16-bit depth texture, NULL color texture
Engine::Init::Shadowmap: 0.33000 ms
Engine::Init::UIL: 71.93999 ms
Engine :: Init: 206.42999 ms
bootInit_RegisterScriptFuncitons: 352.44998 ms
bootInit: 366.66000 ms
boot_start start: 375
InitPreload: 2.79000 ms
Rebuilding UIL cache
boot_start packs mounted: 453
EntitiesOp: 67.77000 ms
LuaAutorunOp started
[Console Error] Building "AncientRuins" doesnt have entrance waypoints
[Console Error] Building "ExcavationSite" doesnt have entrance waypoints
[Console Error] Building "Museum" doesnt have entrance waypoints
[Console Error] Building "Substation" doesnt have entrance waypoints
[Console Error] ERROR: Door.InitStates: Cant find state Openingr for entity GuardPostBarrier
[Console Error] ERROR: Door.InitStates: Cant find state Closedr for entity GuardPostBarrier
LuaAutoRun: 342.96999 ms
LuaAutorunOp ended
Engine :: PostInit: 14.26000 ms
InitPostLoad: 44.48000 ms
BinkPlayer::Play(Movies\kalypso.bik)
GrannyBinaryPack :: LoadMeshes: 428.49999 ms
GrannyBinaryPack :: LoadAnimations: 343.04999 ms
BinkPlayer::Play(Movies\Haemimont.bik)
BinkPlayer::Play(movies/nv1280x1024.bik)
BinkPlayer::Play(Movies\intro.bik)
ChangeVideoMode begin: 1024 x 768 (fullscreen) vsync: off
RenderDevice::Reset begin
> RenderDevice::Reset - clearing frames...
> RenderDevice::Reset - clearing DEFAULT resources...
> RenderDevice::Reset - HW reset...
> RenderDevice::Reset - restoring DEFAULT resources...
unable to load object File Sytem Error
unable to load object File Sytem Error
[HR Error] Invalid shader in post processing effect in stage 0 - shaders/hr/PostProcSSAO.fx!
unable to load object File Sytem Error
[HR Error] Unknown pass name for post-processing stage 3 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 4 for shader shaders/hr/PostProcCommon.fx - sqgauss!
[HR Error] Unknown pass name for post-processing stage 9 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 10 for shader shaders/hr/PostProcCommon.fx - sqgauss!
unable to load object File Sytem Error
[HR Error] Unknown pass name for post-processing stage 12 for shader shaders/hr/PostProcStd.fx - combined_z!
unable to load object File Sytem Error
[HR Error] Unknown pass name for post-processing stage 19 for shader shaders/hr/PostProcBloom.fx - bright_pass_and_down_4x!
[HR Error] Unknown pass name for post-processing stage 21 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 22 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 23 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 24 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 25 for shader shaders/hr/PostProcCommon.fx - sqgauss9!
[HR Error] Unknown pass name for post-processing stage 26 for shader shaders/hr/PostProcCommon.fx - sqgauss9!
[HR Error] Unknown pass name for post-processing stage 27 for shader shaders/hr/PostProcCommon.fx - sqgauss!
[HR Error] Unknown pass name for post-processing stage 28 for shader shaders/hr/PostProcCommon.fx - sqgauss9!
[HR Error] Unknown pass name for post-processing stage 30 for shader shaders/hr/PostProcBloom.fx - bloom!
RenderDevice::Reset end.
ChangeVideoMode end.
Rebuilding UIL cache
DTM Reset slots:
1024 - 9
512 - 40
256 - 90
[Console Error] DoneMap on
Engine::SetTerrain: 0.01000 ms
[realm Error] (0) : Missing one of the realm grid files.
Realm :: LoadXmlData: 84.97000 ms
CreateRealm: 85.01000 ms
InitRealm: 0.00000 ms
LateInit::TextureManager: 33.42000 ms
LateInit::Atlases::ReloadAtlasIndex: 12.31000 ms
LateInit::Atlases::LoadAtlases: 307.22998 ms
LateInit::Atlases: 319.60999 ms
unable to load object File Sytem Error
LateInit::Shaders: 9.05000 ms
LateInit::Materials: 16.11000 ms
unable to load object File Sytem Error
LateInit::Subsystems: 72.54000 ms
Entity :: PrecacheAllLoadData: 16.68000 ms
LateInit::Binary Meshes & Anims: 28.53000 ms
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
LateInit::Particles: 1247.01001 ms
LateInit::BillboardObjectRenderer: 102.66000 ms
Engine :: LateInit: 1831.73999 ms
mounting packs in dirs/ start...
mounting packs in dirs/ finished
[AsyncReader destructor]
[AsyncReader destructor] - waiting for the reader thread to finish
Total/current/peak reads: 10 / 1 / 7
Freeing 0 items in DTM memory
unable to load object File Sytem Error
Engine::SetTerrain: 453.60999 ms
[Console Error] NewMapLoaded on Missions/Tropicano/
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
-- PrintErrorInfo() start --
Writing minidump (if there's no 'Minidump Done' below, it crashed)
Minidump Done
Parsing map file (if there's no 'ParseMap Done' below, it crashed)
ParseMap Done
--------------------------------------------------------------
-- Exception Information
--
Module: tropico3.exe
Address: 001b:00599f96
Function: COULDN'T FIND OR PARSE MAP FILE
Error: Access violation
Remarks:
Read from location 00000184
CS:EIP:
8b 83 84 01 00 00 3b 47 28 75 05 3b 4f 38 74 14
01 2d 2c a7 7e 00 6a 02 57 89 47 28 89 4f 38 e8
PS Reinstalacja nic nie zmienia
*** executable info
Name: E:\Program Files\Kalypso\Tropico 3\tropico3.exe
Timestamp: 4aa044ff
Date: Fri Sep 04 00:36:47 200
*** hardware info
CPU Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz
CPU count 2
Phys. Memory 2047 MBytes
Memory In Use 24%
Disk Free 1095 MBytes
*** OS info
Windows XP
Version 5.1.2600 Dodatek Service Pack 2
MyDocs folder: C:\Documents and Settings\Admin\Moje dokumenty
AppData folder: C:\Documents and Settings\Admin\Dane aplikacji
*** Debug::Init()
Time 511234 milliseconds
Language: English
Boot::Mount Localization Data: 0.10000 ms
bootInit_FileSystems: 13.34000 ms
Version: 1.00.275
nvapi initialized successfully!
[Console Error] AutoRenderConfig - matching GPU: NVIDIA GeForce 8800 GTS
[Console Error] matched: 8800
[Console Error] level: High
[Console Error] AutoRenderConfig - GPU class: High
*** Engine info
Sizes:
GameObject: 72
GameObjectEx: 216
IRenderObj: 176
IRenderOp: 560
GameRenderObj: 460
RenderDevice :: Init
fullscreen video mode: 1280 x 1024 @ 0Hz
video hardware: 10de,0193 (NVIDIA GeForce 8800 GTS)
approx video memory: 310MB
approx texture memory: 794MB
Engine::Init::InitRenderDevice: 47.00000 ms
Engine::Init::Terminal & Device: 51.96000 ms
DTM Reset slots:
2048 - 22
1024 - 40
512 - 110
256 - 220
Engine::Init::TextureManager: 80.00000 ms
Engine::Init::Shaders: 2.01000 ms
Engine::Init::GeomBuffers: 0.06000 ms
Engine::Init::Entities: 0.00000 ms
Shadowmap initialization...
2048 x 2048
NV 16-bit depth texture, NULL color texture
Engine::Init::Shadowmap: 0.33000 ms
Engine::Init::UIL: 71.93999 ms
Engine :: Init: 206.42999 ms
bootInit_RegisterScriptFuncitons: 352.44998 ms
bootInit: 366.66000 ms
boot_start start: 375
InitPreload: 2.79000 ms
Rebuilding UIL cache
boot_start packs mounted: 453
EntitiesOp: 67.77000 ms
LuaAutorunOp started
[Console Error] Building "AncientRuins" doesnt have entrance waypoints
[Console Error] Building "ExcavationSite" doesnt have entrance waypoints
[Console Error] Building "Museum" doesnt have entrance waypoints
[Console Error] Building "Substation" doesnt have entrance waypoints
[Console Error] ERROR: Door.InitStates: Cant find state Openingr for entity GuardPostBarrier
[Console Error] ERROR: Door.InitStates: Cant find state Closedr for entity GuardPostBarrier
LuaAutoRun: 342.96999 ms
LuaAutorunOp ended
Engine :: PostInit: 14.26000 ms
InitPostLoad: 44.48000 ms
BinkPlayer::Play(Movies\kalypso.bik)
GrannyBinaryPack :: LoadMeshes: 428.49999 ms
GrannyBinaryPack :: LoadAnimations: 343.04999 ms
BinkPlayer::Play(Movies\Haemimont.bik)
BinkPlayer::Play(movies/nv1280x1024.bik)
BinkPlayer::Play(Movies\intro.bik)
ChangeVideoMode begin: 1024 x 768 (fullscreen) vsync: off
RenderDevice::Reset begin
> RenderDevice::Reset - clearing frames...
> RenderDevice::Reset - clearing DEFAULT resources...
> RenderDevice::Reset - HW reset...
> RenderDevice::Reset - restoring DEFAULT resources...
unable to load object File Sytem Error
unable to load object File Sytem Error
[HR Error] Invalid shader in post processing effect in stage 0 - shaders/hr/PostProcSSAO.fx!
unable to load object File Sytem Error
[HR Error] Unknown pass name for post-processing stage 3 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 4 for shader shaders/hr/PostProcCommon.fx - sqgauss!
[HR Error] Unknown pass name for post-processing stage 9 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 10 for shader shaders/hr/PostProcCommon.fx - sqgauss!
unable to load object File Sytem Error
[HR Error] Unknown pass name for post-processing stage 12 for shader shaders/hr/PostProcStd.fx - combined_z!
unable to load object File Sytem Error
[HR Error] Unknown pass name for post-processing stage 19 for shader shaders/hr/PostProcBloom.fx - bright_pass_and_down_4x!
[HR Error] Unknown pass name for post-processing stage 21 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 22 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 23 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 24 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 25 for shader shaders/hr/PostProcCommon.fx - sqgauss9!
[HR Error] Unknown pass name for post-processing stage 26 for shader shaders/hr/PostProcCommon.fx - sqgauss9!
[HR Error] Unknown pass name for post-processing stage 27 for shader shaders/hr/PostProcCommon.fx - sqgauss!
[HR Error] Unknown pass name for post-processing stage 28 for shader shaders/hr/PostProcCommon.fx - sqgauss9!
[HR Error] Unknown pass name for post-processing stage 30 for shader shaders/hr/PostProcBloom.fx - bloom!
RenderDevice::Reset end.
ChangeVideoMode end.
Rebuilding UIL cache
DTM Reset slots:
1024 - 9
512 - 40
256 - 90
[Console Error] DoneMap on
Engine::SetTerrain: 0.01000 ms
[realm Error] (0) : Missing one of the realm grid files.
Realm :: LoadXmlData: 84.97000 ms
CreateRealm: 85.01000 ms
InitRealm: 0.00000 ms
LateInit::TextureManager: 33.42000 ms
LateInit::Atlases::ReloadAtlasIndex: 12.31000 ms
LateInit::Atlases::LoadAtlases: 307.22998 ms
LateInit::Atlases: 319.60999 ms
unable to load object File Sytem Error
LateInit::Shaders: 9.05000 ms
LateInit::Materials: 16.11000 ms
unable to load object File Sytem Error
LateInit::Subsystems: 72.54000 ms
Entity :: PrecacheAllLoadData: 16.68000 ms
LateInit::Binary Meshes & Anims: 28.53000 ms
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
LateInit::Particles: 1247.01001 ms
LateInit::BillboardObjectRenderer: 102.66000 ms
Engine :: LateInit: 1831.73999 ms
mounting packs in dirs/ start...
mounting packs in dirs/ finished
[AsyncReader destructor]
[AsyncReader destructor] - waiting for the reader thread to finish
Total/current/peak reads: 10 / 1 / 7
Freeing 0 items in DTM memory
unable to load object File Sytem Error
Engine::SetTerrain: 453.60999 ms
[Console Error] NewMapLoaded on Missions/Tropicano/
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
-- PrintErrorInfo() start --
Writing minidump (if there's no 'Minidump Done' below, it crashed)
Minidump Done
Parsing map file (if there's no 'ParseMap Done' below, it crashed)
ParseMap Done
--------------------------------------------------------------
-- Exception Information
--
Module: tropico3.exe
Address: 001b:00599f96
Function: COULDN'T FIND OR PARSE MAP FILE
Error: Access violation
Remarks:
Read from location 00000184
CS:EIP:
8b 83 84 01 00 00 3b 47 28 75 05 3b 4f 38 74 14
01 2d 2c a7 7e 00 6a 02 57 89 47 28 89 4f 38 e8