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View Full Version : Tropico 3 -Crash



master kallhi
10-10-2009, 12:46
Hi. Mam problem z Tropico 3 , zainstalowałem grę, i na pierwszy rzut oka wszystko wydaje się być ok ,menu chodzi itp, gdy jednak próbuję rozpocząć kampanie czy swobodną gre, wyłacza się podczas "ładowania" w folderze z grą utworzył się plik txt - "crash", który zalączam poniżej , potrafiłby ktoś powiedzieć na czym polega ten błąd?

PS Reinstalacja nic nie zmienia


*** executable info
Name: E:\Program Files\Kalypso\Tropico 3\tropico3.exe
Timestamp: 4aa044ff
Date: Fri Sep 04 00:36:47 200


*** hardware info
CPU Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz
CPU count 2
Phys. Memory 2047 MBytes
Memory In Use 24%
Disk Free 1095 MBytes


*** OS info
Windows XP
Version 5.1.2600 Dodatek Service Pack 2
MyDocs folder: C:\Documents and Settings\Admin\Moje dokumenty
AppData folder: C:\Documents and Settings\Admin\Dane aplikacji


*** Debug::Init()
Time 511234 milliseconds


Language: English
Boot::Mount Localization Data: 0.10000 ms
bootInit_FileSystems: 13.34000 ms
Version: 1.00.275
nvapi initialized successfully!
[Console Error] AutoRenderConfig - matching GPU: NVIDIA GeForce 8800 GTS
[Console Error] matched: 8800
[Console Error] level: High
[Console Error] AutoRenderConfig - GPU class: High
*** Engine info
Sizes:
GameObject: 72
GameObjectEx: 216
IRenderObj: 176
IRenderOp: 560
GameRenderObj: 460
RenderDevice :: Init
fullscreen video mode: 1280 x 1024 @ 0Hz
video hardware: 10de,0193 (NVIDIA GeForce 8800 GTS)
approx video memory: 310MB
approx texture memory: 794MB
Engine::Init::InitRenderDevice: 47.00000 ms
Engine::Init::Terminal & Device: 51.96000 ms
DTM Reset slots:
2048 - 22
1024 - 40
512 - 110
256 - 220
Engine::Init::TextureManager: 80.00000 ms
Engine::Init::Shaders: 2.01000 ms
Engine::Init::GeomBuffers: 0.06000 ms
Engine::Init::Entities: 0.00000 ms
Shadowmap initialization...
2048 x 2048
NV 16-bit depth texture, NULL color texture
Engine::Init::Shadowmap: 0.33000 ms
Engine::Init::UIL: 71.93999 ms
Engine :: Init: 206.42999 ms
bootInit_RegisterScriptFuncitons: 352.44998 ms
bootInit: 366.66000 ms
boot_start start: 375
InitPreload: 2.79000 ms
Rebuilding UIL cache
boot_start packs mounted: 453
EntitiesOp: 67.77000 ms
LuaAutorunOp started
[Console Error] Building "AncientRuins" doesnt have entrance waypoints
[Console Error] Building "ExcavationSite" doesnt have entrance waypoints
[Console Error] Building "Museum" doesnt have entrance waypoints
[Console Error] Building "Substation" doesnt have entrance waypoints
[Console Error] ERROR: Door.InitStates: Cant find state Openingr for entity GuardPostBarrier
[Console Error] ERROR: Door.InitStates: Cant find state Closedr for entity GuardPostBarrier
LuaAutoRun: 342.96999 ms
LuaAutorunOp ended
Engine :: PostInit: 14.26000 ms
InitPostLoad: 44.48000 ms
BinkPlayer::Play(Movies\kalypso.bik)
GrannyBinaryPack :: LoadMeshes: 428.49999 ms
GrannyBinaryPack :: LoadAnimations: 343.04999 ms
BinkPlayer::Play(Movies\Haemimont.bik)
BinkPlayer::Play(movies/nv1280x1024.bik)
BinkPlayer::Play(Movies\intro.bik)
ChangeVideoMode begin: 1024 x 768 (fullscreen) vsync: off
RenderDevice::Reset begin
> RenderDevice::Reset - clearing frames...
> RenderDevice::Reset - clearing DEFAULT resources...
> RenderDevice::Reset - HW reset...
> RenderDevice::Reset - restoring DEFAULT resources...
unable to load object File Sytem Error
unable to load object File Sytem Error
[HR Error] Invalid shader in post processing effect in stage 0 - shaders/hr/PostProcSSAO.fx!
unable to load object File Sytem Error
[HR Error] Unknown pass name for post-processing stage 3 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 4 for shader shaders/hr/PostProcCommon.fx - sqgauss!
[HR Error] Unknown pass name for post-processing stage 9 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 10 for shader shaders/hr/PostProcCommon.fx - sqgauss!
unable to load object File Sytem Error
[HR Error] Unknown pass name for post-processing stage 12 for shader shaders/hr/PostProcStd.fx - combined_z!
unable to load object File Sytem Error
[HR Error] Unknown pass name for post-processing stage 19 for shader shaders/hr/PostProcBloom.fx - bright_pass_and_down_4x!
[HR Error] Unknown pass name for post-processing stage 21 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 22 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 23 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 24 for shader shaders/hr/PostProcCommon.fx - down_4x!
[HR Error] Unknown pass name for post-processing stage 25 for shader shaders/hr/PostProcCommon.fx - sqgauss9!
[HR Error] Unknown pass name for post-processing stage 26 for shader shaders/hr/PostProcCommon.fx - sqgauss9!
[HR Error] Unknown pass name for post-processing stage 27 for shader shaders/hr/PostProcCommon.fx - sqgauss!
[HR Error] Unknown pass name for post-processing stage 28 for shader shaders/hr/PostProcCommon.fx - sqgauss9!
[HR Error] Unknown pass name for post-processing stage 30 for shader shaders/hr/PostProcBloom.fx - bloom!
RenderDevice::Reset end.
ChangeVideoMode end.
Rebuilding UIL cache
DTM Reset slots:
1024 - 9
512 - 40
256 - 90
[Console Error] DoneMap on
Engine::SetTerrain: 0.01000 ms
[realm Error] (0) : Missing one of the realm grid files.
Realm :: LoadXmlData: 84.97000 ms
CreateRealm: 85.01000 ms
InitRealm: 0.00000 ms
LateInit::TextureManager: 33.42000 ms
LateInit::Atlases::ReloadAtlasIndex: 12.31000 ms
LateInit::Atlases::LoadAtlases: 307.22998 ms
LateInit::Atlases: 319.60999 ms
unable to load object File Sytem Error
LateInit::Shaders: 9.05000 ms
LateInit::Materials: 16.11000 ms
unable to load object File Sytem Error
LateInit::Subsystems: 72.54000 ms
Entity :: PrecacheAllLoadData: 16.68000 ms
LateInit::Binary Meshes & Anims: 28.53000 ms
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
LateInit::Particles: 1247.01001 ms
LateInit::BillboardObjectRenderer: 102.66000 ms
Engine :: LateInit: 1831.73999 ms
mounting packs in dirs/ start...
mounting packs in dirs/ finished
[AsyncReader destructor]
[AsyncReader destructor] - waiting for the reader thread to finish
Total/current/peak reads: 10 / 1 / 7
Freeing 0 items in DTM memory
unable to load object File Sytem Error
Engine::SetTerrain: 453.60999 ms
[Console Error] NewMapLoaded on Missions/Tropicano/
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
unable to load object File Sytem Error
-- PrintErrorInfo() start --
Writing minidump (if there's no 'Minidump Done' below, it crashed)
Minidump Done
Parsing map file (if there's no 'ParseMap Done' below, it crashed)
ParseMap Done
--------------------------------------------------------------
-- Exception Information
--

Module: tropico3.exe
Address: 001b:00599f96
Function: COULDN'T FIND OR PARSE MAP FILE
Error: Access violation
Remarks:
Read from location 00000184

CS:EIP:
8b 83 84 01 00 00 3b 47 28 75 05 3b 4f 38 74 14
01 2d 2c a7 7e 00 6a 02 57 89 47 28 89 4f 38 e8

master kallhi
10-10-2009, 12:48
Dalsza część:


Registers:
EAX=00000000 CS=001b EIP=00599f96 EFLAGS=00010246
EBX=00000000 SS=0023 ESP=0012fd8c EBP=00000001
ECX=00000000 DS=0023 ESI=00000000 FS=003b
EDX=19867a90 ES=0023 EDI=117de014 GS=0000

Stack:
12fd8c: 28 f4 2c 01 34 86 9e 19 00 00 00 00 00 00 00 00 (ô,.4†ž.........
12fd9c: 00 00 00 00 d0 62 7e 11 00 00 00 00 21 5f 5a 00 ....Đb~.....!_Z.
12fdac: 00 00 00 40 f7 5a 5a 00 34 86 9e 19 28 f4 2c 01 ...@÷ZZ.4†ž.(ô,.
12fdbc: 34 86 9e 19 00 00 00 00 05 00 00 00 00 00 00 00 4†ž.............
12fdcc: 00 00 00 00 e2 61 60 00 c4 0c 89 19 37 97 80 7c ....âa`.Ä.‰.7—€|
12fddc: a0 53 26 01 24 fe 12 00 a0 53 26 01 30 f1 64 19 *S&.$ţ..*S&.0ńd.
12fdec: ac 92 80 7c 00 22 33 01 01 00 00 00 6c d1 d7 4f ¬’€|."3.....lŃ×O
12fdfc: 74 af 16 00 e0 ab 16 00 10 fe 12 00 a0 53 26 01 tŻ..ŕ«...ţ..*S&.
12fe0c: 82 f1 5f 00 37 97 80 7c a0 53 26 01 00 00 00 00 ‚ń_.7—€|*S&.....
12fe1c: 00 00 00 00 e8 49 33 01 58 fe 12 00 44 f7 5f 00 ....čI3.Xţ..D÷_.
12fe2c: a0 53 26 01 ac 92 80 7c 00 22 33 01 01 00 00 00 *S&.¬’€|."3.....
12fe3c: b2 29 4e 00 00 22 00 01 40 2a 4e 00 58 2d 4e 00 ˛)N.."..@*N.X-N.
12fe4c: 00 22 33 01 00 05 00 00 00 04 00 00 88 fe 12 00 ."3.........ˆţ..
12fe5c: 0d 2f 4e 00 a4 00 00 00 00 22 33 01 88 fe 12 00 ./N.¤...."3.ˆţ..
12fe6c: 01 00 00 00 88 fe 12 00 01 00 00 00 34 00 00 00 ....ˆţ......4...
12fe7c: 0d 2d 0d 03 f4 e8 6e 00 08 68 7f 00 bc fe 12 00 .-..ôčn..h.Ľţ..
12fe8c: 35 02 4e 00 48 f4 71 00 d0 f0 65 00 a4 00 00 00 5.N.Hôq.Đđe.¤...
12fe9c: 48 f4 71 00 01 00 00 00 98 fe 12 00 b0 f9 12 00 Hôq.....˜ţ..°ů..
12feac: b0 ff 12 00 ac 4e 6b 00 38 fd 72 00 00 00 00 00 °˙..¬Nk.8ýr.....
12febc: c0 ff 12 00 6c 44 6b 00 d0 01 4e 00 00 00 00 00 Ŕ˙..lDk.Đ.N.....
12fecc: fe ff ff ff 48 f4 71 00 00 fc 12 00 fc fe 12 00 ţ˙˙˙Hôq..ü..üţ..
12fedc: 78 32 2c 01 18 ee 90 7c f0 06 91 7c ff ff ff ff x2,..î�|đ.‘|˙˙˙˙
12feec: 18 00 00 00 1f 00 00 00 00 00 26 01 00 00 00 00 ..........&.....
12fefc: 01 00 00 00 fe ff ff ff 01 00 00 00 00 00 00 00 ....ţ˙˙˙........
12ff0c: 0f 00 00 00 da d5 63 00 e8 03 2d 01 f3 51 40 00 ....ÚŐc.č.-.óQ@.
12ff1c: 00 00 00 00 86 45 65 00 14 00 00 00 1f 00 00 00 ....†Ee.........
12ff2c: b6 56 65 00 00 00 00 00 f6 52 4c 00 00 00 40 00 ¶Ve.....öRL...@.
12ff3c: 00 00 00 00 42 23 15 00 01 00 00 00 d6 8d 2c 5f ....B#......ÖŤ,_
12ff4c: 32 00 36 00 34 00 38 00 00 f0 fd 7f 44 00 00 00 2.6.4.8..đýD...
12ff5c: 98 34 15 00 b8 33 15 00 60 34 15 00 00 00 00 00 ˜4..¸3..`4......
12ff6c: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
12ff7c: 00 00 00 00 00 00 00 00 01 04 00 00 01 00 00 00 ................
12ff8c: 00 00 00 00 00 00 00 00 01 00 01 00 00 00 00 00 ................
12ff9c: ac ff 12 00 34 00 38 00 00 00 00 00 48 ff 12 00 ¬˙..4.8.....H˙..
12ffac: 12 0d 31 a6 e0 ff 12 00 30 82 4c 00 86 84 4c 5f ..1¦ŕ˙..0‚L.†„L_
12ffbc: 01 00 00 00 f0 ff 12 00 4f 6d 81 7c 32 00 36 00 ....đ˙..Om�|2.6.
12ffcc: 34 00 38 00 00 f0 fd 7f ed a6 54 80 c8 ff 12 00 4.8..đýí¦T€Č˙..
12ffdc: 00 0d f3 88 ff ff ff ff f3 99 83 7c 58 6d 81 7c ..óˆ˙˙˙˙ó™ƒ|Xm�|
12ffec: 00 00 00 00 00 00 00 00 00 00 00 00 61 53 4c 00 ............aSL.
12fffc: 00 00 00 00 ....


Calls:
COULDN'T FIND OR PARSE MAP FILE

Modules:
E:\Program Files\Kalypso\Tropico 3\tropico3.exe, loaded at 0x400000, size 5394168 bytes
E:\Program Files\Kalypso\Tropico 3\fmodex.dll, loaded at 0x9f0000, size 375032 bytes
C:\WINDOWS\system32\nvapi.dll, loaded at 0x15c0000, size 888832 bytes
C:\WINDOWS\system32\d3dx9_41.dll, loaded at 0x10000000, size 4178264 bytes
C:\Program Files\Gadu-Gadu\ggwhook.dll, loaded at 0x17190000, size 102400 bytes
E:\Program Files\Kalypso\Tropico 3\binkw32.dll, loaded at 0x18000000, size 176376 bytes
C:\WINDOWS\system32\xpsp2res.dll, loaded at 0x20000000, size 2953216 bytes
C:\WINDOWS\system32\d3d9.dll, loaded at 0x4fd50000, size 1689088 bytes
E:\Program Files\Kalypso\Tropico 3\granny2.dll, loaded at 0x50000000, size 636152 bytes
C:\WINDOWS\system32\uxtheme.dll, loaded at 0x5b1d0000, size 219648 bytes
C:\WINDOWS\system32\COMCTL32.dll, loaded at 0x5d520000, size 611328 bytes
C:\WINDOWS\system32\icm32.dll, loaded at 0x5e260000, size 253952 bytes
C:\WINDOWS\system32\hnetcfg.dll, loaded at 0x66780000, size 346624 bytes
C:\WINDOWS\system32\faultrep.dll, loaded at 0x69960000, size 80896 bytes
C:\WINDOWS\system32\d3d8thk.dll, loaded at 0x6ded0000, size 8192 bytes
C:\WINDOWS\system32\NETAPI32.dll, loaded at 0x6ff40000, size 332288 bytes
C:\WINDOWS\system32\mswsock.dll, loaded at 0x719f0000, size 246784 bytes
C:\WINDOWS\System32\wshtcpip.dll, loaded at 0x71a30000, size 19968 bytes
C:\WINDOWS\system32\WS2HELP.dll, loaded at 0x71a40000, size 19968 bytes
C:\WINDOWS\system32\WS2_32.dll, loaded at 0x71a50000, size 82944 bytes
C:\WINDOWS\system32\WSOCK32.dll, loaded at 0x71a70000, size 24064 bytes
C:\WINDOWS\system32\sensapi.dll, loaded at 0x72260000, size 6656 bytes
C:\WINDOWS\system32\msacm32.drv, loaded at 0x72ca0000, size 20992 bytes
C:\WINDOWS\system32\wdmaud.drv, loaded at 0x72cb0000, size 23552 bytes
C:\WINDOWS\system32\WINSPOOL.DRV, loaded at 0x72f90000, size 146432 bytes
C:\WINDOWS\system32\mscms.dll, loaded at 0x73ac0000, size 73728 bytes
C:\WINDOWS\system32\KsUser.dll, loaded at 0x73e70000, size 4096 bytes
C:\WINDOWS\system32\DSOUND.dll, loaded at 0x73ea0000, size 367616 bytes
C:\WINDOWS\system32\WINSTA.dll, loaded at 0x76330000, size 53760 bytes
C:\WINDOWS\system32\COMDLG32.dll, loaded at 0x76380000, size 279552 bytes
C:\WINDOWS\system32\cryptdll.dll, loaded at 0x76770000, size 33280 bytes
C:\WINDOWS\system32\USERENV.dll, loaded at 0x769a0000, size 729088 bytes
C:\WINDOWS\system32\WINMM.dll, loaded at 0x76b20000, size 178176 bytes
C:\WINDOWS\system32\WINTRUST.dll, loaded at 0x76c20000, size 176640 bytes
C:\WINDOWS\system32\imagehlp.dll, loaded at 0x76c80000, size 144384 bytes
C:\WINDOWS\system32\iphlpapi.dll, loaded at 0x76d50000, size 95744 bytes
C:\WINDOWS\system32\rtutils.dll, loaded at 0x76e70000, size 44032 bytes
C:\WINDOWS\system32\rasman.dll, loaded at 0x76e80000, size 61440 bytes
C:\WINDOWS\system32\TAPI32.dll, loaded at 0x76ea0000, size 182272 bytes
C:\WINDOWS\system32\RASAPI32.DLL, loaded at 0x76ed0000, size 237056 bytes
C:\WINDOWS\system32\DNSAPI.dll, loaded at 0x76f10000, size 148480 bytes
C:\WINDOWS\system32\WTSAPI32.dll, loaded at 0x76f40000, size 18432 bytes
C:\WINDOWS\system32\WLDAP32.dll, loaded at 0x76f50000, size 172544 bytes
C:\WINDOWS\System32\winrnr.dll, loaded at 0x76fa0000, size 16896 bytes
C:\WINDOWS\system32\rasadhlp.dll, loaded at 0x76fb0000, size 8192 bytes
C:\WINDOWS\system32\CLBCATQ.DLL, loaded at 0x76fc0000, size 501248 bytes
C:\WINDOWS\system32\COMRes.dll, loaded at 0x77040000, size 822272 bytes
C:\WINDOWS\system32\OLEAUT32.dll, loaded at 0x77110000, size 553472 bytes
C:\WINDOWS\system32\WININET.dll, loaded at 0x771a0000, size 658944 bytes
C:\WINDOWS\system32\urlmon.dll, loaded at 0x77250000, size 602112 bytes
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll, loaded at 0x773c0000, size 1050624 bytes
C:\WINDOWS\system32\ole32.dll, loaded at 0x774d0000, size 1281024 bytes
C:\WINDOWS\system32\SETUPAPI.dll, loaded at 0x77910000, size 996352 bytes
C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x77a70000, size 601088 bytes
C:\WINDOWS\system32\MSASN1.dll, loaded at 0x77b10000, size 57344 bytes
C:\WINDOWS\system32\Apphelp.dll, loaded at 0x77b30000, size 126976 bytes
C:\WINDOWS\system32\midimap.dll, loaded at 0x77bc0000, size 18944 bytes
C:\WINDOWS\system32\MSACM32.dll, loaded at 0x77bd0000, size 71680 bytes
C:\WINDOWS\system32\VERSION.dll, loaded at 0x77bf0000, size 18944 bytes
C:\WINDOWS\system32\msvcrt.dll, loaded at 0x77c00000, size 343040 bytes
C:\WINDOWS\system32\msv1_0.dll, loaded at 0x77c60000, size 129536 bytes
C:\WINDOWS\system32\USER32.dll, loaded at 0x77d30000, size 578560 bytes
C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dc0000, size 686080 bytes
C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x77e70000, size 581120 bytes
C:\WINDOWS\system32\GDI32.dll, loaded at 0x77f10000, size 278016 bytes
C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x77f60000, size 473600 bytes
C:\WINDOWS\system32\Secur32.dll, loaded at 0x77fe0000, size 55808 bytes
C:\WINDOWS\system32\kernel32.dll, loaded at 0x7c800000, size 1012224 bytes
C:\WINDOWS\system32\ntdll.dll, loaded at 0x7c900000, size 716288 bytes
C:\WINDOWS\system32\SHELL32.dll, loaded at 0x7c9c0000, size 8412672 bytes

Last lua lines:

Realm folder:
Missions/Tropicano/Tropicano/

-- PrintErrorInfo() end --


*** Debug::Done()
Time (ms) 52484


Post został rozdzielony na dwie części ze wzgledu na przekroczenie 10 tyś znaków. po rozwiązaniu problemu proszę o usunięcie tematu (poinformuje o tym)